10 LBM
Main Components
Solver controls for the FluidX3D GPU engine (memory, simulated time, export interval, an interactive real-time window, and an optional fixed lattice spacing). Memory 0 = detected from this machine's GPU.
Build a lattice-Boltzmann wind case from the ABL, the geometry and a settings object, and write it to disk. Wire 'LBM Run Settings' for OpenLB or 'FluidX3D Run Settings' for FluidX3D (nothing = OpenLB). Feed the Case output to LBM Run, then to Probe, LBM Field or FluidX3D Live View — the same Case → Run → Probe chain as the OpenFOAM wind study.
Launch a lattice-Boltzmann case from the LBM Case component (OpenLB in a container or natively, or FluidX3D on the GPU — whichever the case was built with). Writes the case first if it has not been written, then opens the solver in a terminal window. Read results with Probe (points), LBM Field (the probe layer) or FluidX3D Live View.
Solver controls for the container-based LBM wind engine (grid spacing, warmup and averaging windows, probe layer, GPU, container runtime).
Watch a FluidX3D wind solve live in the viewport: colors an analysis mesh with the velocity magnitude of the newest exported frame while the GPU solver runs, updating as each frame lands. Also shows the final field of a completed run. Wire either the Run component's Case or Folder output into Case, and supply the mesh to read the wind on (e.g. a pedestrian-level plane).
Read the time-averaged pedestrian wind field from an LBM case directory. Outputs world-frame points and velocity vectors — plug both into the Vector Field Viewer.