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Fisheye View - [source code]

Equal-angle fisheye of the hemisphere above one sensor, as a colored mesh — a flat disk or a 3D dome (Display dropdown): sky, building, ground and vegetation per direction, plus the sensor's cosine-weighted sky view fraction.

Input

Name Nickname Description Type
VF Model VF Solved model from MRT View Factors (geometry + sensors). Generic Data
Sensor i Sensor index (0-based, in MRT Sensors order). Integer
Plane P Where to draw the disk. Unconnected: horizontal at the sensor, +Y = north. Plane
Radius R Disk radius in model units. Number
Rings N Zenith rings of the fisheye grid (sectors are 4x this). More rings = crisper silhouettes, more rays. Pick a preset or type/wire any number (clamped to 4-90). Text
Display D How to draw the view: Disk (flat equal-angle fisheye — center zenith, rim horizon) or Dome (the same cells on a 3D hemisphere of the given Radius over the plane, so each patch sits in the actual direction the sensor sees it). Text

Output

Name Nickname Description Type
Fisheye F The colored fisheye disk: light blue = sky, gray = building, tan = ground, green = vegetation/tree. Mesh
SVF svf Cosine-weighted sky view fraction of the hemisphere (1 = fully open sky). Number