Direct sun hours and shadow by ray casting — an interactive preview, not a Radiance simulation.
Input
Name
Nickname
Description
Type
Context
C
Shading geometry: buildings, terrain, canopies. Meshes are triangulated internally.
Mesh
Points
P
Analysis points.
Point
Normals
N
Optional point-specific surface normals. When supplied, a sun below a point's own horizon counts as shaded without tracing — a floor cannot be lit from beneath.
Vector
Sun Elevation
El
Hourly solar elevation (degrees). Hours at or below 0 are treated as night.
Number
Sun Azimuth
Az
Hourly solar azimuth (degrees clockwise from north), aligned with Sun Elevation.
Number
Start Hour
S
First hour of the period (0-8759).
Integer
End Hour
E
Last hour of the period, exclusive.
Integer
Offset
O
Distance to lift each point off its surface before tracing. Analysis grids usually sit ON geometry that also shades, and without this every point shadows itself.
Number
Output
Name
Nickname
Description
Type
Sun Hours
H
Hours of direct sun at each point.
Number
Fraction
F
Sunlit hours as a fraction of the daylight hours considered (0-1).
Number
Colors
Col
Point-specific colour ramp over the sunlit fraction, for a mesh or point preview.