10 LBM
Main Components
Solver controls for the FluidX3D GPU engine (memory, simulated time, export interval, and an interactive real-time window).
Read the time-averaged pedestrian wind field from an LBM case directory. Outputs world-frame points and velocity vectors — plug both into the Vector Field Viewer.
Prepare and launch a container-based OpenLB wind simulation (Smagorinsky LES, time-averaged pedestrian wind field). Uses the same ABL inflow object as the OpenFOAM and FluidX3D engines. Needs Docker Desktop or podman; the solver image is pulled on first run.
Solver controls for the container-based LBM wind engine (grid spacing, warmup and averaging windows, probe layer, GPU, container runtime).
Watch a FluidX3D wind solve live in the viewport: colors an analysis mesh with the velocity magnitude of the newest exported frame while the GPU solver runs, updating as each frame lands. Also shows the final field of a completed run. Wire either the Run component's Case or Folder output into Case, and supply the mesh to read the wind on (e.g. a pedestrian-level plane).