Cut building footprints out of a ground mesh to make an analysis ground mesh. The ground is quad-remeshed to Target Face Count (or taken as wired when that is 0), then every vertex under a building is removed together with the faces that use it.
Input
Name
Nickname
Description
Type
Building Mesh
Bldgs
Building meshes (joined internally). A ground vertex is culled when the vertical line through it pierces one of these faces, so the roofs are what matter; open-bottomed footprint extrusions are fine.
Mesh
Ground Mesh
Ground
Ground mesh(es) to cull. Remeshed to Target Face Count first, or culled exactly as wired when that is 0.
Mesh
Target Face Count
Target
Quad count QuadRemesh aims for before culling. 0 skips the remesh and culls the ground mesh as wired, so a hand-built grid keeps its faces. Default: 50000.
Integer
Triangulate
Tri
Shrink quads at the cut edge into triangles instead of dropping them, so the cut-out hugs the footprint. Off removes every face that touched a culled vertex. Does not triangulate the rest of the mesh. Default: true.