Traces where the runoff goes, as curves over the graded surface. From a full run these are the solved velocity paths; from a fast run they are steepest-descent paths down the depression-filled terrain.
Input
Name
Nickname
Description
Type
Result
A run from Stormwater Run.
Generic Data
Seed Spacing
Spacing
Distance in metres between the points flowlines are started from. Smaller is denser and slower.
Number
Minimum Catchment
MinArea
Terrain mode only: seed a line only where at least this much upslope area already drains through (m²). Raising it turns a hairball of sheet flow into the drainage NETWORK, which is usually what you want to look at. 0 seeds everywhere.
Number
Maximum Length
MaxLen
Give up on a line after this many metres, so a slow eddy cannot spin forever.
Number
Time
Minutes from the storm's start. Full runs only — the velocity field at the nearest stored snapshot is traced. Leave at 0 to use the peak-velocity field.
Number
Output
Name
Nickname
Description
Type
Flowlines
Lines
One polyline per traced path.
Curve
Values
Sampled along each line, one branch per line: flow speed (m/s) in a Full run, contributing area (m²) in a Fast one.
Number
Colors
Colour per POINT, pairing 1:1 with Values. For drawing a coloured line use Segments + Segment Colors instead — there is one fewer segment than points.
Colour
Range
Value range used for the colours, for a legend.
Domain
Segments
Each flowline split into stretches of one display colour (8 bands), one branch per line. Pairs 1:1 with Segment Colors — wire both into a Custom Preview, or just use the component's own viewport preview, which draws exactly this.
Curve
Segment Colors
SegColors
One colour per stretch, from the midpoint of its band. Pairs exactly with Segments.