Rasterises the graded terrain into the DEM the solver runs on. Buildings become no-flow WALLS rather than raised ground: raising them fabricates a ridge at the footprint edge that sheds water in whatever direction the rasterised edge happens to face, and lets water pond on roofs. Breaklines are how a 1 m grid stays usable. A kerb, a swale invert or a threshold is sub-cell at 1 m and every one of them controls where the water goes — sampling the terrain at cell centres averages them away. Burning them along the cell path keeps the control without paying for a fine raster over the whole site.
Input
Name
Nickname
Description
Type
Terrain
The graded surface: meshes, Breps or surfaces. Branches are flattened — everything wired here is one site. Where surfaces overlap in plan the TOP one is taken, since water runs on the upper surface.
Geometry
Cell Size
Cell
Raster cell size in metres. 1–5 m compares options across a catchment; 0.25–0.5 m is needed only when a sub-metre feature itself drives the answer — and before reaching for it, try burning that feature in as a Breakline, which is far cheaper and, on the repository's own test case, recovers the retention a fine raster resolves to within about 7%.
Number
Buildings
Bldgs
Building footprints as closed curves, or solids whose plan silhouette is taken. These become no-flow walls. Branches are flattened.
Geometry
Breaklines
Break
Kerbs, swale inverts, thresholds and low walls, as curves. Each is burned along the cells it crosses so it survives a coarse grid. The Breakline Offsets input says what each does: a positive value raises the ground by that much (a 150 mm kerb is 0.15), a negative value cuts a swale, and 0 sets the ground to the curve's own z.
Curve
Breakline Offsets
Offset
One height change (m) per breakline, or a single value for all of them. Positive raises, negative cuts, 0 takes the curve's own elevation.
Number
Zones
Runoff zones (Runoff Zones, Land Cover Runoff). Later zones overwrite earlier ones where they overlap, so list order reads as layer order.
Generic Data
Buildings Are
BldgMode
Walls (default): water goes around a building, and the rain that lands on its roof is not modelled. Roofs drain to grade: the same, plus the roof's rainfall is injected at the cells ringing the footprint — what actually happens when downpipes discharge to the surface. On a dense site the roofs are a large share of the impervious area, and dropping them under-predicts everything downstream.
Text
Supersample
Super
Terrain samples per cell edge: 1 takes the cell centre, 2 or 3 averages an n×n grid inside it. Smooths a coarsely-meshed terrain. It does NOT recover sub-cell features — averaging a kerb into the cell mean is precisely how it disappears, which is what Breaklines are for.
Integer
Default Manning's n
n
Overland roughness for any cell no zone covers. 0.015 suits paving; raise it if the untagged majority of the site is soft.
Number
Default Runoff Coefficient
C
Fraction of rain that runs off any cell no zone covers. 1.0 treats the untagged site as sealed, which is the conservative reading.
Number
Output
Name
Nickname
Description
Type
Grid
The rasterised site, for Stormwater Run.
Generic Data
Preview
The DEM as a mesh — off-site cells omitted, blocked cells included so buildings read as solid.
Mesh
Summary
Cell count, extent, elevation range and what was excluded.