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Terrain Region - [source code]

Create a terrain region with materials and depth settings. OutdoorPlus

Input

Name Nickname Description Type
Surface Material SurfMat Material settings for the surface layer. One material applies to every Geometry piece; one per piece (same order, branches flattened) gives each piece its own material zone. Generic Data
Soil Material SoilMat Material settings for the soil layer. Generic Data
Surface Depth SurfDepth Surface layer depth. Optional; default is 0.1. Number
Soil Depth SoilDepth Soil layer depth. Optional; default is 1.9. Number
Terrain Temperature Temp Initial terrain temperature (deg C). Optional; default is 25. Number
Mesh Settings MeshSet Optional meshing settings for the terrain region. Generic Data
Geometry Geo Terrain surface as one or several Rhino meshes (branches are flattened). Several pieces are stitched into one terrain surface; with one Surface Material per piece each piece becomes its own material zone. Must cover the whole domain floor. If empty, a flat terrain is generated. Mesh
Water Body Water Optional pond/basin footprint (a Box). Cells of the terrain surface layer inside it become an always-saturated open-water material zone: the solver's existing coupled moisture boundary then evaporates from it at the potential rate. Keep it shallow — it is clipped to the surface layer. Box

Output

Name Nickname Description Type
Terrain Region Terrain Terrain region object for the case. Generic Data